Me3 Save Editor



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Mass Effect 3 Custom Key Bindings

What to us

Coalesced Editor for Mass Effect 3

Follow the guide if you haven’t installed it yet.

Key Bindings & Commands

From Mass Effect Wiki Guide (PC Tweaks)

Key Binding:
bioinput.ini > sfxgame > sfxgamemodedefault > bindings

On the right side of the editor you will see the existing keybindings. Scroll down to the bottom where there will be a blank line. Add any new bindings one at a time. Press ‘enter’ once you’ve entered a new binding to start a new line.

Examples:

( Name=”NumPadSeven”, Command=”initcredits 9000000″ )
( Name=”NumPadEight”, Command=”setrenegade 1000″ )
( Name=”NumPadTwo”, Command=”setparagon 1000″ )
( Name=”NumPadZero”, Command=”God” )
( Name=”NumPadZero”, Command=”ENABLEPOWERCOOLDOWN 0″ )
( Name=”F4″, Command=”givesupergun” )
( Name=”F5″, Command=”givesuperarmor” )

If a binding doesn’t work, check ” and spacing in the code.

Unlimited ammo and grenades on Reload:

( Name=”PC_Reload”, Command=”SwapWeaponIfEmpty | TryReload | initammo 999 | initgrenades 10″)

Individual weapon tweaks:
bioweapon.ini > sfxgamecontent > sfxweapon

If you want to change the stats of an individual gun, such as fire rate, damage, or recoil.

Accuracy

maxaimerror = (X= , Y= )
minxaimeror = (X= , Y= )

maxzoomaimerror = (X= , Y= )
minzoomxaimeror = (X= , Y= )

X and Y fields should be the same. Bigger values mean less accurate. The above two values fix accuracy when not holding down right mouse, or aiming. “zoomaimerror” is for accuracy while aiming.

Crosshair size
Crosshairs DO NOT scale with accuracy. It is up to you to fix the cross hair size to fit the accuracy that you have modded.

maxzoomcrosshairrange = (X= , Y= )
minzoomcrosshairrange = (X= , Y= )

Damage

damage = (X= , Y= )

X is value of weapon damage at level I, while Y is the damage value at level X.

Note: Make sure you also fix the statbardamage attribute to be the same values as the damage that you set. There are two other values for stat bars: accuracy and rate of fire. These two values don’t correspond with the values that actually affect the behavior of the gun.

Rate of fire

rateoffire = (X= , Y= )

Both X and Y values should be the same.

Weight

encumbranceweight = (X= , Y= )

Value x is the weight of the weapon at level I, and value Y is the weight at level X. For example, a weight of 1.4 means your cooldown will be slowed by -140% if you equip this weapon.

Unlocking Casual Appearances:
biogame.ini > sfxgame > sfxplayercustomization > casualappearances

To unlock, set the PlotFlag for the armor that you want to -1.

Example:

(Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHl.HMM_ARM_CTHl_MDL”,Female=”…”),Id=9,PlotFlag=-1,Type=CustomizableType_Torso)

None of this is my creation. These resources were adopted from Mass Effect Wiki Guide.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.

johndoe1964z wrote...

TonyTitan wrote...

johndoe1964z wrote...

Bogrot wrote...
I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?


These should give you everything...
{id: 21038, name: 'SkaldFish?'},
{id: 21039, name: 'Cabin Item 21039'},
{id: 21040, name: 'Sunfish'},
{id: 21042, name: 'Cabin Item 21042'},
{id: 21043, name: 'Cabin Item 21043'},
{id: 21044, name: 'Cabin Item 21044'},
{id: 21045, name: 'Cabin Item 21045'},
{id: 21046, name: 'Cabin Item 21046'},
Me3 {id: 21047, name: 'Cabin Item 21047'}, Save

Mass Effect 3 Save Editor Complete Quest


{id: 21048, name: 'Cabin Item 21048'},
{id: 21049, name: 'Cabin Item 21049'},
{id: 21050, name: 'Cabin Item 21050'},
{id: 21051, name: 'Cabin Item 21051'},
{id: 21052, name: 'Cabin Item 21052'},
{id: 21053, name: 'Cabin Item 21053'},

Gibbed Me3 Save Editor


{id: 21054, name: 'Cabin Item 21054'},
{id: 21106, name: 'Cabin Item AlliedFighter?'},
{id: 21107, name: 'Cabin Item AlliedDread?'},
{id: 21108, name: 'Cabin Item Kodiak'},
{id: 21109, name: 'Cabin Item Citadel'},
{id: 21110, name: 'Cabin Item 21110'},
{id: 21111, name: 'Cabin Item QuarianLiveShip?'},
{id: 21112, name: 'Cabin Item GethFighter?'},
{id: 21113, name: 'Cabin Item KoiFish?'},
{id: 21115, name: 'Cabin Item Eel'},
{id: 21116, name: 'Cabin Item JellyFish?'},
{id: 21118, name: 'Cabin Item StripeFish?'}, Me3 Save Editor
{id: 22153, name: 'Cabin Item FishFeeder?'},

Me3 Gibbed Save Editor

Can I ask a stupid question? Right now I am having the biggest brain freeze on finding them....Where in Gibbed are these ID values located?

I modified the 'Mass Effect 3.me3plot' file so that all that was needed was to check the box to activate them. They can also be added manually under the Plot / Bool section of the Gibbed Save Editor...

Me3 Save Editor